TennoGen Blendura
A basic template for rendering your TennoGen items. Includes material setups necessary for the TennoGen workflow and notes on how to use them.
Version 1.2:
trying a node setup that properly mixes a specular BSDF with the principled shader instead of converting the spec map to metallic using curves adjustment. Haloing between metallic and dielectric areas should be fixed and now it should have better treatment of those nasty half-metallics
Version 1.2.1:
Fixed FX material to support emissive opacity map setup
Version 1.3:
-simplified world controls
-added node for toggling environment as background
-revised specular setup so that it uses the new SpecularBSDF
Version 1.4
- Added CONTROLS label on the blendura control object
- Reverted Spec Map setup to the color ramping technique (previous version renders the material as black in Cycles)
- Revised Tint Mix Nodegroup - White should now show up as proper white vs the 50% gray from the diffuse map
Blendura.blend file